![]() This is a really strong argument in my mind. I’d rather have lots of events and interactions between randomly made races and empires and internal factions and build my own story than have them fuck it up. It’d likely be tropey and generic as all hell and paper thin in its general depth. But a block of xenophile or peaceful nations can see mass swapping of pops, especially if they share the same homeworld type.īased on their HOI4 “alternate history” writing, I don’t trust Paradox to actually make a compelling original fantasy setting with in-depth politics, a pre-set map, nations, etc. Stellaris’ issue is that the game makes opposing pops appear more often. In Stellaris, if you get immigration you actually do get a lot of diversity in your pops. ![]() Your Empire creator could allow you to make multiple races to exist within it, designating some as dominant vs accepted vs oppressed vs enslaved or something There could be a race creator and an empire creator, populating the world with races but having varied populations Of course it wouldn’t be an exact clone of Stellaris, I just mean a game focused on that level of originality and customization so no two games can be the same. The research could be both medieval-esque tech and magic, and you could select a city and armor aesthetic (much like ship type in Stellaris) for your knights/warriors. Explore and expand, starting in a sort of “mythical” age where you found the first city of your race’s empire, meet other races and empires, discover ancient ruins of a forgotten culture, unleash demons on the world, have a mage rebellion, a peasant revolt, crusades against enemies. And this time they should go fantasy.Ī game where you can make a race of elves or humans or orcs or dwarves or driders or vampires or liches or whatever! Add traits, make an empire, start as a city-state on a large generated continent. Generated maps, fully customizable nations, random event chains and discoveries, technological research, managing pops and buildings. I think Paradox should do something like Stellaris again. Personally I think Stellaris is a phenomenal game that has amazing customizability and one of the few games with random generation that doesn’t feel too janky, with the ability for players to create pretty fun stories for themselves. In terms of something “new” but historical they could either try their hand at a Cold War game again, or make something about cavemen. Paradox has made strategy games ranging from antiquity to the medieval period to the early modern to Victorian to Early 20th century. This has been my personal opinion for a while. ![]()
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